Studio Philip Ross designs intelligent lighting products and environments. Two fascinations drive my work: How lighting can positively affect human behaviour, and how to create elegant interactions with new technologies.
I combine a PhD in intelligent lighting design (TU/e, cum laude) with a Ma in Industrial Design (TU Delft, cum laude). I scientifically developed an approach for designing in the challenging area of intelligent lighting. It combines perception theory with experience-driven design techniques, and has resulted in several award-winning designs.
The studio’s topics range from environment design, product design, design research to project realisation. Explore this website to learn more about the works. If you’d like to join me in further charting the new territory of intelligent lighting design, get in touch.
Intelligent lighting infrastructure TU/e Atlas Building
The TU/e refurbishes its main building, aiming to incorporate an intelligent lighting infrastructure that saves energy and simultaneously turns the building into a Living Lab for lighting research and development. Studio Philip Ross plays a leading role in combining the wishes from lighting researchers and the demands of building management into a viable vision and specification for the intelligent lighting infrastructure. Realisation is planned in 2018. More info here.
A.R.T: A restorative experience in public space
A.R.T. is a light and sound environment that explores how public space can help people relax and free their mind. The design is inspired by Attention Restoration Theory. The installation responds to dynamics of the wind and emphasises elements of nature. A.R.T. was shown at Glow 2016 (Eindhoven the Netherlands) and Klanglicht 2017 (Graz, Austria).
Does light move people?
This light installation, developed for Glow-Next 2014, explores the relation between movement of light and people in public space. A 72 meters walkway is lit in continuously changing ways with dynamic light patterns. The movements of the visitors along the walkway are captured on camera and presented to them at the end of the path, revealing relations between movement of light and their own movement.
I present and explain the installation here:
The installation was developed by Studio Philip Ross in collaboration with Indre Kalinauskaite of the TU/e Intelligent Lighting Institute. The Glow-Next festival welcomed 60.000 visitors.
Market Hall Living Lab
Market Hall Living Light Lab environment. Picture Bart van Overbeeke
The Intelligent Lighting Institute turned a large roofed area at their campus into a Living Light Lab, to study the social and technological implications of intelligent lighting in public space. I led this project for them. The Market Hall Living Lab features a matrix of 64 RGB and iWhite LED spots, 3 Network Cameras and 12 Kinect sensors. All hardware is connected via the Internet of Things software platform OpenRemote, on which new lighting apps can be developed. Watch a movie of an app built on the platform here. More info on the Market Hall Living Lab here.
Fonckel One literally brings people in touch with light. This LED luminaire enables people to shape light as if they can grab it directly with their hands, making it their personal expression. Fonckel One brings together the world of advanced technologies like multi-touch sensing, and our human bodily and emotional experience. The luminaire reached the market in the EU and beyond.
I authored and co-authored 4 original patent applications, of which 2 branched out into international applications. The field is interaction with lighting and other media. See a patent claim brought to life through a demo below.
PhD research, Industrial Design TU/e (2008, cum laude)
Values are in my view essential to interaction design. A product always does more than just functioning: It also changes the way we behave. Look for example how the primary functionality of the mobile phone (the audio link) radically changed the way we engage in our social relations. How do we want our technologies to influence our behaviors? What direction should this take, and how can we take this influence into account in interaction design? I use Human Values (Schwartz, 1992) as a way to find answers to these questions. I present tools and techniques to elegantly incorporate values in interaction design, resulting in innovative designs that unite meaningfulness and functionality.
Download the thesis here:
Sculpting Home Atmospheres: An expressive physical interface